AI Insights · Timothy · April 2023
Top 5 Slime Games on iOS in South Africa: Q1 2023 Performance
Discover the performance of the top 5 slime games on iOS in South Africa for the first quarter of 2023, including trends in downloads, revenue, and active users.
During the first quarter of 2023, the top 5 slime games on the iOS platform in South Africa showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each app fared, according to data from Sensor Tower.
Super Slime Simulator saw a notable increase in weekly revenue, peaking at approximately $86 in mid-January before dropping to around $4 by the end of February. Downloads fluctuated, starting at 156 in late December and reaching a low of 63 in early February, but rebounded to 150 by the end of March. Active users initially declined from 460 in late December to 246 by early February but then increased steadily, ending the quarter with 456.
My Talking Slimy: Super Cat 3D had a modest revenue peak of $12 in late January. Weekly downloads varied, starting at 48 in late December, dipping to 6 in early January, and recovering to 53 by mid-March. Active users followed a similar pattern, beginning with 40 in late December, rising to 64 in early February, and closing the quarter at 51.
Fluid Simulation experienced a steady revenue trend, with a notable peak of $36 in late March. Downloads remained relatively consistent, ranging from 14 to 36 throughout the quarter. Active users saw a slight decline from 426 in late December to 318 by the end of March.
Virtual Slime had a significant revenue peak of $45 in mid-February. Downloads were low, starting at 31 in late December and fluctuating throughout the quarter, ending with 32 in late March. Active users showed a declining trend, starting at 55 in late December and dropping to 32 by the end of the quarter.
World of Slime Simulator Games maintained a steady revenue, peaking at $41 in multiple weeks. Downloads were minimal, beginning at 30 in late December and decreasing to 13 by the end of March. Active users fluctuated, starting at 53 in late December and falling to 0 by the end of March.
For more detailed insights and data, visit Sensor Tower.